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footmaster Начинающий |
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Народ,помогите,пжста, запустить Сall_of_Duty2, выдаёт ошибку и у кента точь так же:
File Handles:
----------------------
81672 files in iwd files
execing default.cfg
couldn't exec language.cfg
========= autoconfigure
configure.csv: using CPU configuration 0 GHz 512 MB
execing configure.cfg
configure.csv: using GPU configuration "Radeon X*"
Measured CPU speed is 1.62 GHz
System memory is 1023 MB (capped at 1 GB)
Video card is "ATI Mobility Radeon X1600"
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 3.0
Vertex shader version is 3.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 9 code path because it is the best available path on this hardware.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 334 MB of available texture memory.
Using video memory size to cap used texture memory at 240 MB.
Texture detail is set automatically.
Using picmip 0 on most textures, 0 on normal maps, and 1 on specular maps
Error during initialization:
Create2DTexture( RUSFONT8, 512, 512, 0, 894720068 ) failed: 8876086c = Invalid call |
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